final Project of
Information Technology in Architecture
Theory Practice Design
Prima Faculty di Architecture Ludovico Quaroni University La Sapienza -Roma
Corso 2003 Home
Go to the Exhibit in Florence and at The Catalogue Spot on Schools Go
Picture of The Show TEXPO in New York City April 2004
Exhibit "Lazio and Beyond" at the Puck Buiding
See other pictures
Picture of The Show TEXPO in NFlorence october 2003
Exhibit "Spot on Schools" at the Leopolda Station
See special page (movies, links, catalogues)
Explanation of the project:
The final work produced in 2003 by Antonino Saggio's Class at Rome La Sapienza is called Texpo and proposed a large virtual exhibit on the banks of the Tiber, In the Ostiense area, between the Gasometer to the north and the Marconi bridge to the south. They are twenty-five projects/installations, each located in a specific site inside a harmonic master plan that redesigns the banks of the Tiber as a series of emerging thresholds, generating areas with various shapes and bents, Each project/installation is characterized by a series of aspects which can be outlined as follows.
A. First of all each project i based on a "theoretical and technological" theme that is relevant for today's information research (sensors, quanta, topological structures, innovative materialized, projective or physical interactivity, etc.)
B: Each them e generates a "story", i.e. finds a concrete application by means of an effort that links research to reality. Often they are real functional facilities that support the exhibit (a projection tower, a thermal facility, a baby sitting area ...) while at other times they are installations (Space events on the water,Moments of meditations and Therapy, Changeable Landscape configurations, etc.,)
C. Each Project/installation is part of an area of Tempo. Hence there is a specify design of the space, of its surrounding and of its link with the adjacent interventions, as well as with the project at large.
Corso di progettazione architettonica assistita de La Sapienza (Antonino Saggio, Francesco De Luca, Italia Rossi)
Ilaria Benassi (Tesi di laurea a La Sapienza 99)
Progetti delle installazioni
Local | Web
Teams and Themes
Thermal interactive pavillion.
|microchips - In4mation ? Thermal interactive
Water is the most dynamic element we can imagine, and the flux concept is an intriguing interpretative key, especially if related with the river and itís relation to the city. The choice of a thermal pavillion as a design assignment in the city of Rome, is the intersection point between a traditional use of water, lost in time, and the need to discover a strong relation with the Tevere river, using a dynamic path from the city level to the river level.
The Gazometer at Texpo2003
|jamfrequency - Architecture as spectacle,
the Texpo 2003
A ìscenic machineî as a landmark for the city of Rome. The nebulization
and projection systems, lights and sounds are studied independently as
technical devices and then mounted together to obtain different performances.
A capsule rises and descends slowly in the centre of the gasometer
cerebral waves generate spatial events
|e_le_ments - emerging? cerebral waves
generate spatial events
A trip in the space of the mind looking for psychophysical stability.
|meafaber - Semplogy ? museum flows
Is it possible to foresee the visitorsí flow inside a museum hall ?
With analytical attitude (not scientific) using Cellular Automata: yes.
commercial spaces inside an organic architecture.
|bauco group - Visceral space ? commercial
spaces inside an organic architecture.
Architecture in the information age is very sensible to itís surroundings.
In particular, architecture has built a special relation with human beings,
since these can use it while they become part of it, in their organic and
ìspiritualî qualities. We donít see and study anymore the human body as
a measurement system, as proportion and rational principle, but as a model
on sensibility, interaction and the ability to communicate. Itís dynamism
becomes the uprooting of form, from stability and traditional order, looking
for an indeterminate condition of becoming.
Architecture of the soul
|Existenz ? architecture of the soul
|Vegetable architecture ? hyper sustainable
If we analyse the resources that our civilization can afford, it is
clear that the huge difference between supply and demand is quite unbalancing.
The concentrated nature of traditional provision systems can be overtaken.
Vegetable architecture copies vegetable technology and suggests energetic
autarchic structures exploiting the opportunities of information technology
(interaction between environment and building), the latest photovoltaic
technologies, an architecture can be considered a productive opportunity
rather than an energetic black hole.
a thorax called archtecture.
|Biomorphism - Architectural cages, a
thorax called archtecture.
Analysing biomorphic aspects of architecture: we will try to outline
the movement of information from the architectural to the natural domain,
merging the strictness of proportions with organic deformations, so to
invent a communicative architecture.
|IMikea ? programmable platforms
This project suggests several platforms on water. These platforms can
be programmed into different reciprocal configurations following the mechanics
of hierachical structures.
even though the same, revives changed.
Morphologically programmable surface
|Eadem mutata resurget ? even though the same,
Morphologically programmable surface, not active link.
This design is looking for a meeting point between digital and real
space, a third nature dimension for these two attempts to find a common
ground. The decisive step is the internet: the synergy between hyperarchitecture
and world wide web gives birth to a living organism with multiple personalities,
an ever changing organic skin: a huge lizard penetrating the folding soil
and becoming skateramp, arena, or a plain animal sleeping on the Tevere
river banks. "Eadem mutata resurget".
|PIXELated - Arena 2003 ? new playsgrounds
Sports have always existed and have always been a spectacle, for leisure or a professional activity. People need sports and have set aside special sites for their practice. The places for sports have changed in the centuries following different needs and fancies.
New information technologies havenít changed the nature of sports: only architecture found in IT a new expressive media, faster, stronger and more incisive, capable to satisfy the new rules of actual society.
Spaces and technologies arenít optional anymore, they are mass produced elements for the spectacle. Not spectacle of space but spectacular space, not a container but a tension field.
|_mobildream - Home hosting - Permanent structures
for temporary houses
Society is moving, the house is moving. Home Hosting starts as a reflection
of web-hosting: from email, and remote hard disks arouses the opportunity
to find oneself everywhere in the world. The real estate company is offering
you a house that looks exactly like you look, in each part of the world,
all you need to do is book it in advance!
|n.u._v.u. - Intermediating-computer-screen-man
Technologies are driving men to use the everchanging digital devices
in a direct manner. Our goal is to create an interface that supplies a
new perception of the data that machine is exchanging using direct human
interaction. The purpose is to build a screen-element than does not only
represent canonical bidimensional images but offers the opportunity to
control directly the machine with tactile contact.
An Architectural installation with a memory of form
|sun flower - - The sunflower - An Architectural
installation with a memory of form
Materials with memory of form can change their configuration following
the temperature of the surroundings, so to have a consistent exchange between
environment-time of day-person: in my opinion these materials can be considered
alive. We want to use these materials for an installation interacting with
the environment and with the people that use it. This environment will
be changing with continuity and will never be constrained in closed stillness.
The building must be an immovable monolythical symbol and in the same time
a symbol of fluid continuous change.
|gruppo REC - Blurring time ? Time as mandamental
line of space.
Since Giacomo Ballaís work, many artists have explored movement and studied a manner to relate with time flow. Futurism underlined overlapping photograms playing with simultaneous divisions; since then time relativity has showed effects on art in different ways. Looking at surroundings Balla studied mandamental lines as they appeared in nature and inserted them in his paintings. These concepts have followed different direction in the different arts. Time has become the fourth dimension of space. Nowadays many explore this theme artistically: Eisenmanís studies on movement as well as Greg Lynnís vertebrate and parasite structures suggest different solutions for the same problem.
Link non active iLa Rivoluzione Della Nanotecnologia
|f.o.r.m.a. - e-metro ? sensible flows
The architecture of intelligence is the architecture of the communication
interactive ludic space for children
|ADAptives - Mother ada ? interactive
ludic space for children
The peculiar element we are focusing on is the AGGREGATION ability of children, their ability to create protosocial structures with rules and hierarchies . Studying a consistent sample of individuals (our idea is not constrained to a single site but can be exported and installed in different places, different cultures) can guide us to the accomplishment of models describing behavioural dynamics. In the same way that the study of COMPLEX ADAPTIVE SYSTEMS suggests in other disciplines (i.e. bird moving within a flight, sand grain yielding, storm formation, crystal formation), where single entities are initially independent and then become articulated while aggregating: a group of children that donít know each other look as a CHAOTIC situation in the beginning: if they are correctly stimulated an left alone, they organizer themselves into complex structures. CRITICAL SELF ORGANIZATION.
nautical exposition and interactive spaces.
| if_possible ? Interactive navigation
nautical exposition and interactive spaces.
Interactivity is a real situation, an existential condition, common
and usual for human beings; architecture generates space for humans so
it must keep this same character. Our goal is an organism that can respond
to actions done by men and environment. Architecture modifies the environment
that modifies architecture using external events and specific conditions
of the site. To think about the Tevere as a molecular flow of water as
well as data, means navigating on it. The flow lines of optical fibres
deform themselves into a space holding real and immaterial flows becoming
an architecture in between image and de_formation.
|di&de - Acquatic fish ? full immersion
Acquatic Fish represents the essentiality of transparence, natural elements
such as water, absolutely, are the vital elements of a continuos moving
fish. A transparent body for external and internal surfaces to merge, where
we fall in the inside and find ourselves immersed completely in a new water-world:
we now feel observed elements and arenít visitors anymore.
destinations through virtuality.
|infinite^5 - Continuum everted ? Real destinations
Our research turned itís attention towards an ideal landscape, a commercial
product giving life to a virtual travel agency offering the chosen landscape
and the personalized solution for enjoying it.
Playing house as a flexible architecture.
|domotic spaces - Playing house - Playing
house as a flexible architecture.
Playing House is a ludic experiment aimed to explore the spatial flexibility
inside the domestic space. The users are invited to follow a path where
they will imagine and live the spaces, absolutely flexible spaces, inside
a house built on his own emotions and experiences
choose your cocktail interactively - a bar where you can order interacting
|Delirious perception- Miralanza
subjective cocktail bar ? choose your cocktail interactively - a bar where
you can order interacting with space.
Man and architecture interact with a continuous exchange of information.
Space, confined by pulsing membranes, is experienced like an hypertext
where we can navigate through sounds and images. Architecture is absorbing
the choices and syntesizing them into a cocktail, a metaphor of interaction
architecture-man, a small personalized space where we taste something of
ourselves, in every sense.
Realizing an interactive documentation system for the Tor di Quinto
Mausoleum on the via Nomentana.
Lisena ? Translating real into virtual ? Realizing an interactive documentation system for the Tor di Quinto Mausoleum on the via Nomentana.
My thematic research is finalized to investigate a selected theme of the graduation thesis. I realized ìan interactive documentation system for the Tor di Quinto Mausoleum on the via Nomentanaî very similar to the system that the Soprintendenza Archeologica of Rome did for the restoration of 8 small roman tombs on the via Appia in 1998-1999.
Trailer In Architecture
| ddr absint(e) - Texpo 2003 ? trailer
Creation of a ìtrailerî of the architecture of the Texpo 2003, dynamical web site geographically localized in a movie summarizing the works and the themes exhibited at Texpo 2003.
Master Plan: Ilaria Benassi
Progetti: Classe CAAD 2003